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Any type of living entity can be affected by Effects including Townsfolk , Hostiles and Animals . Most effects are inflicted upon foes due to heroes' skills and Traps but some positive effects can be given to friendlies by heroes such as healing and attack aura. Additionally, if townsfolk consume Raw Foods , they gain the bellyache and slow effects.
Damage
Poisoned (weak)
File:Poison attack.png
Effects
Damage over Time
1
Duration
100
Effect
The target is poisoned, suffering damage over time.
Poisoned (strong)
File:Poison attack.png
Effects
Damage over Time
2
Duration
100
Effect
The target is poisoned, suffering damage over time.
Bleeding
Effects
Damage over Time
1
Duration
100
Effect
The target is bleeding, suffering damage over time.
Critical damage
Effects
Damage over Time
1d500+500
Duration
1
Effect
The target gets critically hit, suffering a great deal of damage.
Trap damage
Effects
Damage over Time
1d25+50
Duration
1
Effect
The target gets hit by a trap, suffering damage.
Bellyache
Effects
Damage over Time
1
Duration
60
Effect
The target has a bellyache, suffering damage over time.
Buffs
Enrage
Effects
Defense %
50
Damage %
200
Duration
720
Effect
The user gets enraged, increasing its damage but at the tradeoff of a lowered defense.
Battle cry (self)
Effects
Defense %
130
Damage %
130
Duration
240
Effect
The user gives off a great battle cry, boosting its attack and defense.
Battle cry (other)
Effects
Damage %
110
Movement %
110
Duration
180
Effect
The user gives off a great battle cry, boosting the attack and defense of nearby friendlies.
Power of the beast
File:Beast power.png
Effects
Attack %
130
Defense %
25
Hit Point %
130
Damage %
130
Duration
720
Effect
The user transforms into a beast, getting a boost in attack, damage and hp but suffer from a penalty in defense.
Attack aura (self)
Effects
Attack %
110
Duration
540
Effect
The user gains a attack aura that gives a small boost to attack.
Attack aura (other)
Effects
Attack %
105
Duration
270
Effect
The user and nearby friendlies gain a small boost to attack.
Defense aura (self)
Effects
Defense %
130
Duration
540
Effect
The user gains a defense aura that gives a small boost to defense.
Defense aura (other)
Effects
Defense %
115
Duration
270
Effect
The user and nearby friendlies gain a small boost to defense.
Misc
Confused
Effects
Duration
120
Effect
The target gets confused and does not know who to attack.
Healing
Effects
Damage over Time
-1
Duration
100
Effect
The target's health increases over time.
Frozen
Effects
Movement %
0
Duration
50
Effect
The target is unable to move for a short period of time but can still attack.
Stunned
Effects
Movement %
0
Duration
50
Effect
The target is unable to move and attack for a short period of time.
Twisted mind
File:Twisted.png
Effects
Duration
120
Effect
The targets' mind gets twisted and can no longer tell friend from foe, often attacking their own allies.
Turn into a pig
File:Pig transform.png
Effects
Attack %
30
Defense %
30
Damage %
30
Duration
120
Effect
The target gets transformed into a pig.
Slow
Effects
Movement %
10
Duration
100
Effect
The target's movement speed is greatly decreased.