Towns Wiki
Register
Advertisement
This page contains changes which are not marked for translation.
Symbol stockpile decoration This article requires an Image.
You can help out the Towns wiki by uploading one.


Towns Hero Section Image

Heroes have the purpose of exploring the world and its dangerous dungeons. They will actively explore areas where the fog of war has not been revealed. There are several different types of heroes and they have different personalities: some would rather eat, sleep, idle around the town or steal your stuff than to actively explore. Additionally, some heroes have a high morale and will assist Townsfolk in need of help.

Each type requires different prerequisites to lure them into your town but there must be at least 10 townies alive. They will only show up if a tavern exists, and will eat and sleep at an open tavern room (with exceptions). They may become bored of the town and can go as they wish so you need to keep them happy. Additionally, if a tavern room is removed, the hero who lived in that room will shortly leave. If heroes want to leave but they are locked in (due to locked doors, blocked/walled off areas and removal of ladders), they will go into a rage mode and attack any friendly in sight (or break the door in the case of locked doors). In the requirements below, it mentions Floors. These are the underground Dungeon floors.

Heroes cannot be equipped with armor and weapons manually and likewise their gear cannot be unequipped. However, they may choose to equip armor and weapons from their fallen enemies or take your gear if they wish to. They have a leveling system in which they gain experience from dealing damage to enemies. When most heroes reach level 6, they gain a special skill such as summoning "Sadon" in the case of Sips, the camp maker. Some heroes can gain an additional skill when they reach a higher level. The current maximum level cap is level 50.

Heroes may be cycled by using the "H" key. This is useful for finding them especially in forested areas.

The maximum number of heroes you can acquire is dependent on the civilian population of your town. The max number of heroes is the square root of the civilian population:

  • 9 Townies -> 3 Heroes
  • 16 Townies -> 4 Heroes
  • 25 Townies -> 5 Heroes
  • 36 Townies -> 6 Heroes
  • 49 Townies -> 7 Heroes
  • 64 Townies -> 8 Heroes
  • 81 Townies -> 9 Heroes
  • 100 Townies -> 10 Heroes
  • 121 Townies -> 11 Heroes
...and so on.

Sips, the Campmaker[ | ]

Heroes Sips

This guy is a powerful wizard with the power to raise the dead.

Exploration
Sips is an average explorer who spends around 65% of his time actively exploring and 35% of his time idling around the town.
Weaponry
Sips spawns with a special weapon: the Sips wand. He casts ranged corruption spells at enemies. However, he is quite weak and cannot withstand too many hits.
Allowed Equipment
Cloth, Bone, Misc.; Wands
Skills
Necromancy
Skill necromancy
 
Level Required 6
Cooldown Period 1d360+360
Description Raises a townie named Sadon-keleton, who follows him around and helps in battle.


Twisted mind
Skill twisted mind
Effect Target
Twisted mind Twisted mind Enemies
 
Level Required 11
Cooldown Period 1d720+720
Description Sips twists the minds of his enemies making them attack each other.


Trivia
"Sips, the Campmaker" is a shoutout by the SMP team to a popular Youtube gaming commentator by the name of Sips, known for his involvement in the Yogscast, his indie games Let's Plays and his hardcore Minecraft series with Sjin. Sips is currently doing an entertaining Towns playthrough, now on his second season called Fort Fantastic. "the Campmaker" is a reference to his D&D character in episode 31 of a popular podcast called the Yogpod by the Yogscast. In this episode titled "YoGPoD 31 - Im Just Making A Camp Guys" Sips role-plays a bard named Dr. Caesar's Palace M.D. and there is a reoccurring theme in that he is completely useless and makes camps on every turn.
"Sadon" was a townie in Sips' playthrough who fell victim to a Ghost surrounding Sips' graves.

Prerequisites[ | ]

Arrival: Requires at least 14 citizens, the discovery of floor 4 (level -6) and a Wizardjan statue in his tavern room.


Stay: Requires a minimum of 12 citizens.

Sir Punchwood[ | ]

Heroes Punchwood

A most noble knight, this guy will never steal your stuff. In future patches, this guy will enjoy punching trees as much as he enjoys punching enemies.

Exploration
Likewise, Sir Punchwood actively explores, spending around 70% of his time exploring and 30% of his time idling.
Weaponry
His starting weapon is the Iron Longsword.
Allowed Equipment
Metal, Cloth, Wood, Bone, Misc.; Axes, Hammers, Maces, Spears, Swords.
Skills
Defense aura
Skill defense aura
Effect Target
Defense aura Defense aura Self
Defense aura Defense aura Friendlies
 
Level Required 6
Cooldown Period 1d270+270
Description Gives hero and nearby friendlies a defense buff.


Heal
Skill heal
Effect Target
Healing Healing Self
Healing Healing Friendlies
 
Level Required 11
Cooldown Period 1d180+180
Description Heals the hero and nearby friendlies.


Trivia
"Sir Punchwood" is also a shoutout by the SMP team to a popular Youtube gaming commentator by the name of Paul Soares Jr., known for his Let's Play series in Minecraft and Skyrim. He makes update videos of all the features in every Towns update. "Sir Punchwood" is the character Paul role-plays in one of his Minecraft series.

Prerequisites[ | ]

Arrival: Requires at least 14 citizens, the discovery of floor 4 (level -6) and a wooden bed and stone male statue in his tavern room.


Stay: Requires a minimum of 12 citizens.

Dwarves[ | ]

Heroes Dwarves

They rather sleep underground and will come to your town only when you dig into the lower levels. They also require an underground room in order to make them stay. They prefer exploring the dungeons rather than socializing with other heroes. However, they do enjoy a good meal in the tavern from time to time. When they become skilled enough, these guys may get enraged when in battle, slaying every enemy in their path.

Exploration
As with the previous heroes, Dwarves explore diligently, spending around 80% of their time exploring and 20% of their time idling.
Weaponry
Starts out with a Stone hammer.
Allowed Equipment
Metal, Cloth, Wood, Bone, Misc.; Axes, Hammers, Maces.
Skills
Enrage
Skill enrage
Effect Target
Enrage Enrage Self
 
Level Required 6
Cooldown Period 1d720+720
Description Places the hero in a rage, increasing damage but lowering defense.


Stun
File:Skill stun.png
Effect Target
Stunned Stunned Enemy
Confused Confused Enemy
 
Level Required 11
Hit Chance 5
Cooldown Period 1d240+360
Description Stuns the enemy, leaving him confused afterwards.


Note: Dwarves require a tavern room underground.

Prerequisites[ | ]

Arrival: Requires at least 11 citizens and the discovery of floor 3 (level -4). The tavern room must be underground (below level 0).


Stay: Requires a minimum of 9 citizens and at least the discovery of floor 4 (level -6).

Rogues[ | ]

Heroes Rogues

Never let them walk alone! These guys will be vital in future patches, as traps and locked doors could very well block your other heroes path. They suspiciously prefer to hang around town than explore the dungeons.. I wonder why..
Rogues (also known as Thieves) have the tendency to steal items from your storages and stockpiles. What they steal is completely random.

Exploration
They spend half their time exploring and half their time loitering around the town.
Weaponry
The rogues spawn with a Curved blade.
Allowed Equipment
Cloth, Wood, Bone, Misc.; Axes, Clubs, Hammers, Maces, Spears, Swords.
Skills
Poison attack
Skill poison attack
Effect Target
Poisoned Poisoned Enemy
 
Level Required 6
Cooldown Period 1d720+720
Description Coats the user's blade with poison, inflicting damage over time to enemies.


Flee
Skill flee
Effect Target
Confused Confused Enemies
 
Level Required 11
Cooldown Period 1d360+360
Description Stuns a group of enemies, allowing the Rogue to make a safe escape.


Prerequisites[ | ]

Arrival: Requires at least 10 citizens and a Decorative Chest in the tavern room.


Stay: Requires a minimum of 8 citizens.

Highlanders[ | ]

Heroes Highlanders

These bigger than average guys prefer the chilly atmosphere of higher places, so they will only come if you build rooms on high mountains. These guys are danger junkies and will rather spend most of their time killing monsters. They can transform into their token animals when in battle.

Exploration
Higher than the previous heroes, Highlander's exploration rate is 85% and idling rate is 15%.
Weaponry
Highlanders spawns without any weapon.
Allowed Equipment
Cloth, Misc.; Axes, Clubs, Hammers, Maces, Spears, Swords.
Skills
Power of the beast
Skill beast
Effect Target
Power of the beast Power of the beast Self
 
Level Required 8
Cooldown Period 1d1440+1440
Description Transforms the hero into a beast.


Prerequisites[ | ]

Arrival: Requires at least 10 citizens. There needs to be an available tavern room that is located 5 high from sea level (level 5+).

Stay: Requires a minimum of 8 citizens.

Barbarians[ | ]

Heroes Barbarians

Used to harsh conditions, they don't care where they sleep, as long as you can give them some baddies to kill and food to eat, and they very much love to eat.
They are aggressive and have a bad habit of exploring unarmed, giving them a relatively short life spam.

Exploration
Barbarians go exploring 75% of the time and idle 25% of the time.
Weaponry
Barbarians do not have a default weapon so they fight with their fists.
Allowed Equipment
Cloth, Wood, Bone, Misc.; Clubs, Hammers, Maces, Spears, Swords.
Skills
Taunt
File:Skill taunt.png
 
Level Required 8
Cooldown Period 1d200+180
Description Taunts nearby enemies.


Battle cry
Skill battle cry
Effect Target
Battle cry Battle cry Self
Battle cry Battle cry Friendlies
 
Level Required 9
Cooldown Period 1d360+360
Description The hero does a battle cry, buffing himself and nearby friendlies.


Note: Barbarians do not need a tavern room and will sleep anywhere they want to.

Prerequisites[ | ]

Arrival: Requires at least 10 citizens and the discovery of floor 2 (level -2). Requires a bone bed in the tavern room.


Stay: Requires a minimum of 8 citizens.

Knight[ | ]

Heroes Knight

The most regular hero there is; heavy armored, ready for battle. However, surprisingly, he prefers hanging around the tavern and the arena as much as exploring the dungeons.

Exploration
Like Barbarians, knights spend 75% of their time exploring and 25% of their time idling.
Weaponry
The knight spawns with an Iron Shortsword.
Allowed Equipment
Metal, Cloth, Wood, Bone, Misc.; Axes, Hammers, Maces, Spears, Swords.
Skills
Attack aura
Skill attack aura
Effect Target
Attack aura Attack aura Self
Attack aura Attack aura Friendlies
 
Level Required 6
Cooldown Period 1d270+270
Description The hero gives himself and nearby friendlies an attack buff.


Prerequisites[ | ]

Arrival: Requires at least 10 citizens, the discovery of floor 2 (level -2) and a wooden bed in the tavern room.


Stay: Requires a minimum of 8 citizens.

Elven Archer[ | ]

Elven archer

The Elven Archer is a hero with a great aim. When he was introduced, he was described as, "His aim is sharper than his ears." referring to his pointed elvish ears.

Exploration
Elven Archers spend 70% of their time exploring and 30% of their time idling.
Weaponry
Elven Archers spawn with an Elven bow.
Allowed Equipment
Cloth, Wood, Bone, Misc.; Bows.
Skills
Crippling shot
Skill crippling shot
Effect Target
Slow Slow Enemy
 
Level Required 6
Hit Chance 35
Cooldown Period 1d360+360
Description Slows down a enemy if successful.


Critical shot
Skill critical shot
Effect Target
Critical damage Critical damage Enemy
 
Level Required 11
Hit Chance 10
Cooldown Period 1d360+360
Description Does high damage to the enemy.


Prerequisites[ | ]

Arrival: Requires at least 11 citizens, the discovery of floor 2 (level -2) and a harp in the tavern room.


Stay: Requires a minimum of 7 citizens.

Mage[ | ]

Mage

Mages are powerful magic casting heroes (but they are inferior to the awesome powers of Sips). They are the masters of the darkest secrets of morphing spells.

Exploration
Mages are less active than their superior Sips, spending 60% of their time exploring and 40% of their time idling.
Weaponry
Mages spawn with a magical item: the Fire wand.
Allowed Equipment
Cloth, Misc.; Wands.
Skills
Freeze
Skill freeze
Effect Target
Frozen Frozen Enemy
 
Level Required 6
Cooldown Period 1d360+360
Description Freezes an enemy making him unable to move.


Turn into a pig
Skill pig transform
Effect Target
Turn into a pig Turn into a pig Enemy
 
Level Required 11
Cooldown Period 1d360+360
Description Turns the enemy into a pig.


Prerequisites[ | ]

Arrival: Requires at least 11 citizens, the discovery of floor 2 (level -2) and a wooden cupboard in the tavern room.


Stay: Requires a minimum of 7 citizens.

The Herbalist[ | ]

The Herbalist

The herbalist claims to be a protector of nature, yet uses an animated log as a distraction while using walking sprouts as living bombs.

Exploration
Herbalists spend 65% of their time exploring and 35% of their time idling.
Weaponry
The Herbalist spawns with the Nature Wand
Allowed Equipment
Cloth, Bone, Wand, Misc
Skills
Exploding Sprout
Exploding Sprout
 
Level Required 4
Cooldown Period 1d150+150
Description Spawns up to 5 exploding sprouts


Nature Aid
Nature Aid
 
Level Required 11
Cooldown Period 1d650+650
Description Raises a trunk that taunts enemies.


Prerequisites[ | ]

Arrival: Requires at least 14 citizens, the discovery of floor 4 (level -4) and a potted plant in the tavern room.


Stay: Requires a minimum of 12 citizens.

Vechs, the birds miner[ | ]

Vechs,The Birds Miner
Exploration
Vechs spends 30% of the time exploring and 70% of the time idling.
Weaponry
Vechs spawns with a Fire bow.
Allowed Equipment
Cloth, Wood, Bone, Misc, Bow
Skills
Spawn Fire Spitters
File:Spawn Fire Spitters.png
 
Level Required 4
Cooldown Period 1d150+150
Description Spawns up to 5 fire spitters that help attack enemies in dungeons


Hurping
Fwap'a Durp
 
Level Required 7
Cooldown Period 1d460+360
Description Raises a bat that flies around above ground.


Trivia
"Vechs, the birds miner" is a shoutout by the SMP team to a popular Youtube gaming commentator by the name of Vechs, also know for creating the Complete the Monument map style in Minecraft. Vechs has finished doing a Towns playthrough. "The birds miner" is a reference to his videos in which he speaks as if bird is a mineable block, instead of an animal.
"Fwap'a Durp" is what he called bats in Minecraft and asked for it to be the name of his bat spawn in towns.

Prerequisites[ | ]

Arrival: Requires at least 14 citizens, the discovery of floor 4 (level -4) and a bird in a golden cage in the tavern room.


Stay: Requires a minimum of 12 citizens.

Gallery[ | ]

Other languages:
Advertisement