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Heroes have the purpose of exploring the world and its dangerous dungeons. They will actively explore areas where the fog of war has not been revealed. There are several different types of heroes and they have different personalities: some would rather eat, sleep, idle around the town or steal your stuff than to actively explore. Additionally, some heroes have a high moral and will assist Townsfolk in need of help.

Each type requires different prerequisites to lure them into your town. They will only show up if a tavern exists, and will eat and sleep at an open tavern room (with exceptions). They may become bored of the town and can go as they wish so you need to keep them happy. Each hero type has requirements to keep them in your town. Additionally, if a tavern rooms is removed, the hero who lived in that room will shortly leave.

Heroes cannot be equipped with armor and weapons manually and likewise their gear cannot be unequipped. However, they may choose to equip armor and weapons from their fallen enemies or take your gear if they wish to. They have a level up system in which they gain experience from killing enemies. When most heroes reach level 6, they gain a special ability such as summoning "Sadon" in the case of Sips, the camp maker. Some heroes can gain an additional special ability when they reach a higher level.

Heroes may be cycled by using the "H" key. This is useful for finding them especially in forested areas.

The maximum number of Heroes you can acquire is dependent on the civilian population of your town. The max number of heroes is the square root of the civilian population:

  • 9 Townies -> 3 Heroes
  • 16 Townies -> 4 Heroes
  • 25 Townies -> 5 Heroes
  • 36 Townies -> 6 Heroes
  • 49 Townies -> 7 Heroes
  • 64 Townies -> 8 Heroes
  • 81 Townies -> 9 Heroes
  • 100 Townies -> 10 Heroes
  • 121 Townies -> 11 Heroes

...and so on.

Sips, the Campmaker

Heroes Sips

This guy is a powerful wizard with the power to raise the dead.

Exploration
Sips is an average explorer who spends around 65% of his time actively exploring and 35% of his time idling around the town.
Weaponry
Sips spawns with a special weapon: the Sips wand. He casts ranged corruption spells at enemies. However, he is quite weak and cannot withstand too many hits.
Abilities
When he reaches level 6, he gains the "Necromancy" ability: the power to bring life to a townie named Sadon, who follows him around.
When he reaches level 11, he gains an additional ability "Twisted mind": any enemies within his line of sight will be affected by this ability and will attack among themselves.
Trivia
"Sips, the Campmaker" is a shoutout by the SMP team to a popular Youtube gaming commentator by the name of Sips, known for his involvement in the Yogscast, his indie games Let's Plays and his hardcore Minecraft series with Sjin. Sips is currently doing an entertaining Towns playthrough. "the Campmaker" is a reference to his D&D character in episode 31 of a popular podcast called the Yogpod by the Yogscast. In this episode titled "YoGPoD 31 - Im Just Making A Camp Guys" Sips role-plays a bard named Dr. Caesar's Palace M.D. and there is a reoccurring theme in that he is completely useless and makes camps on every turn.
"Sadon" was a townie in Sips' playthrough who fell victim to a Ghost surrounding Sips' graves.

Prerequisites

Arrival: Requires at least 14 citizens and the discovery of level 4.

Stay: Requires a minimum of 12 citizens.

Sir Punchwood

Heroes Punchwood

A most noble knight, this guy will never steal your stuff. In future patches, this guy will enjoy punching trees as much as he enjoys punching enemies.

Exploration
Likewise, Sir Punchwood actively explores, spending around 70% of his time exploring and 30% of his time idling.
Weaponry
His starting weapon is the Iron Longsword.
Abilities
Trivia
"Sir Punchwood" is also a shoutout by the SMP team to a popular Youtube gaming commentator by the name of Paul Soares Jr., known for his Let's Play series in Minecraft and Skyrim. He makes update videos of all the features in every Towns update. "Sir Punchwood" is the character Paul role-plays in one of his Minecraft series.

Prerequisites

Arrival: Requires at least 14 citizens and the discovery of level 4.

Stay: Requires a minimum of 12 citizens.

Dwarves

Heroes Dwarves

They rather sleep underground and will come to your town only when you dig into the lower levels. They also require an underground room in order to make them stay. They prefer exploring the dungeons rather than socializing with other heroes. However, they do enjoy a good meal in the tavern from time to time. In the future, this guys might get enraged when in battle.

Exploration
As with the previous heroes, Dwarves explore diligently, spending around 80% of their time exploring and 20% of their time idling.
Weaponry
Starts out with a Stone hammer.
Abilities

Note: Dwarves require a tavern room underground.

Prerequisites

Arrival: Requires at least 11 citizens and the discovery of level 3. The tavern room must be underground.

Stay: Requires a minimum of 9 citizens and at least the discovery of level 4.

Rogues

Heroes Rogues

Never let them walk alone! These guys will be vital in future patches, as traps and locked doors could very well block your other heroes path. They suspiciously prefer to hang around town than explore the dungeons.. I wonder why..
Rogues (also known as Thieves) have the tendency to steal items from your storages and stockpiles. What they steal is completely random.

Exploration
They spend half their time exploring and half their time loitering around the town.
Weaponry
The rogues spawn with a Curved blade.
Abilities
When the rogue reaches level 6, it gains the "Poison attack" effect.

Prerequisites

Arrival: Requires at least 10 citizens.

Stay: Requires a minimum of 8 citizens.

Highlanders

Heroes Highlanders

These bigger than average guys prefer the chilly atmosphere of higher places, so they will only come if you build rooms on high mountains. These guys are danger junkies and will rather spend most of their time killing monsters. In the future, their special ability will be to transform into their token animals when in battle.

Exploration
Higher than the previous heroes, Highlander's exploration rate is 85% and idling rate is 15%.
Weaponry
Abilities

Prerequisites

Arrival: Requires at least 10 citizens. There needs to be an available tavern room that is located 5 high from sea level.

Stay: Requires a minimum of 8 citizens.

Barbarians

Heroes Barbarians

Used to harsh conditions, they don't care where they sleep, as long as you can give them some baddies to kill and food to eat, and they very much love to eat.
Lower than the previous heroes (with the exception of Rogues), They are aggressive and have a bad habit of exploring unarmed, giving them a relatively short life spam.

Exploration
Barbarians go exploring 75% of the time and idle 25% of the time.
Weaponry
Barbarians do not have a default weapon so they fight with their fists.
Abilities
When the barbarian reaches level 9, he gains the "Battle cry" ability.

Note: Barbarians do not need a tavern room and will sleep anywhere they want to.

Prerequisites

Arrival: Requires at least 10 citizens and the discovery of level 2. Open tavern rooms are not required.

Stay: Requires a minimum of 8 citizens.

Knight

Heroes Knight

The most regular hero there is; heavy armored, ready for battle. However, surprisingly, he prefers hanging around the tavern and the arena as much as exploring the dungeons.

Exploration
Like Barbarians, knights spend 75% of their time exploring and 25% of their time idling.
Weaponry
The knight spawns with an Iron Shortsword.
Abilities

Prerequisites

Arrival: Requires at least 10 citizens and the discovery of level 2.

Stay: Requires a minimum of 8 citizens.

Elven Archer

Elven archer

The Elven Archer is a hero with a great aim. When he was introduced, he was described as, "His aim is sharper than his ears."

Exploration
Elven Archers spend 70% of their time exploring and 30% of their time idling.
Weaponry
Elven Archers spawn with an Elven bow.
Abilities
When the elven archer reaches level 7, he gains the "Crippling shot" effect: target receives the "Slow" effect when hit.

Prerequisites

Arrival: Requires at least 11 citizens and the discovery of level 2.

Stay: Requires a minimum of 7 citizens.

Mage

Mage

Mages are powerful magic casting heroes (but they are inferior to the awesome powers of Sips). They are the masters of the darkest secrets of morphing spells.

Exploration
Mages are less active than their superior Sips, spending 60% of their time exploring and 40% of their time idling.
Weaponry
Mages spawn with a magical item: the Fire wand.
Abilities

Prerequisites

Arrival: Requires at least 11 citizens and the discovery of level 2.

Stay: Requires a minimum of 7 citizens.

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